public UnitDealsDamageEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int Damage)
 {
     // TODO: Complete member initialization
     this.Source = Source;
     this.Target = Target;
     this.Damage = Damage;
 }
 public UnitBeginAttackEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int dmg, int attackTime)
 {
     // TODO: Complete member initialization
     this.Source = Source;
     this.Target = Target;
     this.dmg = dmg;
     this.attackTime = attackTime;
 }
Beispiel #3
0
 protected override void OnRemoveEntity(XmasEngineModel.EntityLib.XmasEntity entity)
 {
     throw new NotImplementedException();
 }
Beispiel #4
0
 protected override bool OnAddEntity(XmasEngineModel.EntityLib.XmasEntity xmasEntity, XmasEngineModel.World.EntitySpawnInformation info)
 {
     throw new NotImplementedException();
 }
Beispiel #5
0
 public override bool SetEntityPosition(XmasEngineModel.EntityLib.XmasEntity xmasEntity, XmasEngineModel.World.XmasPosition tilePosition)
 {
     throw new NotImplementedException();
 }
Beispiel #6
0
 public override XmasEngineModel.World.XmasPosition GetEntityPosition(XmasEngineModel.EntityLib.XmasEntity xmasEntity)
 {
     throw new NotImplementedException();
 }
Beispiel #7
0
 public override ICollection<XmasEngineModel.EntityLib.XmasEntity> GetEntities(XmasEngineModel.World.XmasPosition pos)
 {
     throw new NotImplementedException();
 }