private void ModifyTrail(XWeaponTrail trail, int length)
 {
     if (Configuration.Trail.TrailEnabled)
     {
         trail.enabled = true;
         trail.SetField("_maxFrame", length);
         trail.SetField("_granularity", length * 3);
     }
     else
     {
         trail.enabled = false;
     }
 }
Beispiel #2
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        private void RescaleWeaponTrail(XWeaponTrail trail, float lengthMultiplier, bool usingCustomModels)
        {
            float trailWidth = trail.GetField <float, XWeaponTrail>("_trailWidth");

            trail.SetField("_trailWidth", trailWidth * lengthMultiplier);

            // Fix the local z position for the default trail on custom sabers
            if (usingCustomModels)
            {
                Transform pointEnd = trail.GetField <Transform, XWeaponTrail>("_pointEnd");
                pointEnd.localPosition = Vector3Extensions.Rescale(pointEnd.localPosition, 1.0f, 1.0f, pointEnd.localPosition.z * lengthMultiplier);
            }
        }