static int TryFixClick(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); HotfixManager obj = (HotfixManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "HotfixManager"); XUtliPoolLib.HotfixMode arg0 = (XUtliPoolLib.HotfixMode)LuaScriptMgr.GetNetObject(L, 2, typeof(XUtliPoolLib.HotfixMode)); string arg1 = LuaScriptMgr.GetLuaString(L, 3); bool o = obj.TryFixClick(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }
static int TryFixHandler(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); HotfixManager obj = (HotfixManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "HotfixManager"); XUtliPoolLib.HotfixMode arg0 = (XUtliPoolLib.HotfixMode)LuaScriptMgr.GetNetObject(L, 2, typeof(XUtliPoolLib.HotfixMode)); string arg1 = LuaScriptMgr.GetLuaString(L, 3); GameObject arg2 = (GameObject)LuaScriptMgr.GetUnityObject(L, 4, typeof(GameObject)); bool o = obj.TryFixHandler(arg0, arg1, arg2); LuaScriptMgr.Push(L, o); return(1); }