public void SetSprite(WormSprite ws) { Sprite newSprite = singleSprite; currentSprite = WormSprite.SINGLE; if (ws == WormSprite.MULTIPLE) { newSprite = multipleWormsSprite; currentSprite = WormSprite.MULTIPLE; } this.GetComponent <SpriteRenderer>().sprite = newSprite; }
void Start() { this.GetComponent <SpriteRenderer>().sprite = singleSprite; currentSprite = WormSprite.SINGLE; amount = 1; }