// Update is called once per frame
    void Update()
    {
        Vector3 temp = this.gameObject.transform.position;

        temp.y += (speed + (worldTracker.FactoryCount() * .01f)) * Time.deltaTime;
        this.gameObject.transform.position = temp;
        if (temp.y >= 79)
        {
            Time.timeScale = 0;
            gameOverUI.SetActive(true);
        }
    }