Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     worldTracker = GameObject.Find("WorldTracker").GetComponent <WorldTracker>();
     myY          = this.gameObject.transform.position.y;
     purchaceUI.SetActive(false);
     water = GameObject.Find("Ocean");
 }
Beispiel #2
0
    void Start()
    {
        cam          = GameObject.Find("First Person Camera").GetComponent <Camera>();
        worldTracker = gameObject.GetComponent <WorldTracker> ();

        const int SLEEP_TIMEOUT = 15;

        Screen.sleepTimeout = SLEEP_TIMEOUT;

        canPlacePortal = true;
        canChangeWorld = true;
    }
    // Use this for initialization
    void Start()
    {
        tangoCam     = GameObject.Find("First Person Camera");
        myCam        = gameObject.GetComponent <Camera> ();
        worldTracker = GameObject.Find("UIManager").GetComponent <WorldTracker> ();

        worldModel = worldTracker.worlds [worldTracker.curWorld];

        // Optional ability to give each world a custom skybox
        if (worldTracker.skyboxes [worldTracker.curWorld] != null)
        {
            gameObject.GetComponent <Skybox> ().material = worldTracker.skyboxes [worldTracker.curWorld];
        }

        myStartPos = worldModel.transform.Find("Center").transform.position;

        transform.position = myStartPos;
    }
    private void Start()
    {
        worldTracker = GameObject.Find("WorldTracker").GetComponent <WorldTracker>();

        water = GameObject.Find("Ocean");
    }
 // Use this for initialization
 void Start()
 {
     worldTracker = GameObject.Find("WorldTracker").GetComponent <WorldTracker>();
 }