public static void SpawnBed(User user)
        {
            RoomChecker.SpawnBuilding(user, 1, new Vector3i(5, 5, 5), user.Player.Position.Round + Vector3i.Down - new Vector3i(2, 0, 2));
            var bed = WorldObjectUtil.SpawnAndClaim <BedComponent>("WoodenFabricBedObject", user, user.Position.Round + Vector3i.Forward);

            Thread.Sleep(2000);
            bed.Sleep(user.Player);
        }
 public static void SpawnToll(User user)
 {
     var otherUser = TestUtils.OtherUser(user);
     var station   = WorldObjectUtil.SpawnAndClaim <TollComponent>("TollObject", otherUser, user.Position.XZi);
     var door      = WorldObjectUtil.SpawnAndClaim("DoorObject", otherUser, user.Position.XZi + Vector2i.Right);
 }