public List <PlayerController.MapElement> loadExistMapList()
 {
     return(WorldDataUtility.loadExistMapList());
 }
 public void loadExistMapDatas(PlayerController.MapElement element)
 {
     worldData = WorldDataUtility.loadExistMapDatas(element);
     preNotifyNewMap();
     current_uuid = element.pathName;
 }
 public void storeNemMap(string name)
 {
     newWorldData_Generate.name = name;
     WorldDataUtility.storeNemMap(newWorldData_Generate, name);
     current_uuid = newWorldData_Generate.uuid;
 }