public List <PlayerController.MapElement> loadExistMapList() { return(WorldDataUtility.loadExistMapList()); }
public void loadExistMapDatas(PlayerController.MapElement element) { worldData = WorldDataUtility.loadExistMapDatas(element); preNotifyNewMap(); current_uuid = element.pathName; }
public void storeNemMap(string name) { newWorldData_Generate.name = name; WorldDataUtility.storeNemMap(newWorldData_Generate, name); current_uuid = newWorldData_Generate.uuid; }