Beispiel #1
0
        private bool InitializeParticle(Particle p)
        {
            Color4   color;
            Matrix32 transform;

            CalcInitialColorAndTransform(out color, out transform);
            float   emitterScaleAmount = 1;
            Vector2 emitterScale       = new Vector2();

            emitterScale.X = transform.U.Length;
            emitterScale.Y = transform.V.Length;
            float crossProduct = Vector2.CrossProduct(transform.U, transform.V);

            if (crossProduct < 0.0f)
            {
                emitterScale.Y = -emitterScale.Y;
            }
            emitterScaleAmount = Mathf.Sqrt(Math.Abs(crossProduct));
            float        emitterAngle             = transform.U.Atan2Deg;
            NumericRange aspectRatioVariationPair = new NumericRange(0, Math.Max(0.0f, AspectRatio.Dispersion));
            float        zoom        = Zoom.NormalRandomNumber(Rng);
            float        aspectRatio = AspectRatio.Median *
                                       (1 + Math.Abs(aspectRatioVariationPair.NormalRandomNumber(Rng))) /
                                       (1 + Math.Abs(aspectRatioVariationPair.NormalRandomNumber(Rng)));

            p.TextureIndex        = 0.0f;
            p.Velocity            = Velocity.NormalRandomNumber(Rng) * emitterScaleAmount;
            p.ScaleInitial        = emitterScale * ApplyAspectRatio(zoom, aspectRatio);
            p.ScaleCurrent        = p.ScaleInitial;
            p.WindDirection       = WindDirection.UniformRandomNumber(Rng);
            p.WindAmount          = WindAmount.NormalRandomNumber(Rng) * emitterScaleAmount;
            p.GravityVelocity     = 0.0f;
            p.GravityAcceleration = 0.0f;
            p.GravityAmount       = GravityAmount.NormalRandomNumber(Rng) * emitterScaleAmount;
            p.GravityDirection    = GravityDirection.NormalRandomNumber(Rng);
            p.MagnetAmountInitial = MagnetAmount.NormalRandomNumber(Rng);
            p.Lifetime            = Math.Max(Lifetime.NormalRandomNumber(Rng), 0.1f);
            p.Age                 = 0.0f;
            p.AngularVelocity     = AngularVelocity.NormalRandomNumber(Rng);
            p.Angle               = Orientation.UniformRandomNumber(Rng) + emitterAngle;
            p.Spin                = Spin.NormalRandomNumber(Rng);
            p.ColorInitial        = color;
            p.ColorCurrent        = color;
            p.RandomRayDirection  = (new NumericRange(0, 360)).UniformRandomNumber(Rng);
            p.RandomSplineVertex0 = GenerateRandomMotionControlPoint(ref p.RandomRayDirection);
            p.RandomSplineVertex1 = Vector2.Zero;
            p.RandomSplineVertex2 = GenerateRandomMotionControlPoint(ref p.RandomRayDirection);
            p.RandomSplineVertex3 = GenerateRandomMotionControlPoint(ref p.RandomRayDirection);
            p.RandomMotionSpeed   = RandomMotionSpeed.NormalRandomNumber(Rng);
            p.RandomSplineOffset  = 0;
            Vector2 position;

            switch (Shape)
            {
            case EmitterShape.Point:
                position           = 0.5f * Size;
                p.RegularDirection = Direction.UniformRandomNumber(Rng) + emitterAngle - 90.0f;
                break;

            case EmitterShape.Line:
                position           = new Vector2(Rng.RandomFloat() * Size.X, Size.Y * 0.5f);
                p.RegularDirection = Direction.UniformRandomNumber(Rng) + emitterAngle - 90.0f;
                break;

            case EmitterShape.Ellipse:
                float   angle  = Rng.RandomFloat(0, 360);
                Vector2 sincos = Vector2.CosSinRough(angle * Mathf.DegToRad);
                position           = 0.5f * ((sincos + Vector2.One) * Size);
                p.RegularDirection = Direction.UniformRandomNumber(Rng) + emitterAngle - 90 + angle;
                break;

            case EmitterShape.Area:
                position.X         = Rng.RandomFloat() * Size.X;
                position.Y         = Rng.RandomFloat() * Size.Y;
                p.RegularDirection = Direction.UniformRandomNumber(Rng) + emitterAngle - 90.0f;
                break;

            case EmitterShape.Custom:
                position           = GetPointInCustomShape();
                p.RegularDirection = Direction.UniformRandomNumber(Rng) + emitterAngle - 90.0f;
                break;

            default:
                throw new Lime.Exception("Invalid particle emitter shape");
            }
            p.RegularPosition = transform.TransformVector(position);
            if (!TryGetRandomModifier(out p.Modifier))
            {
                return(false);
            }
            var animationDuration = AnimationUtils.FramesToSeconds(p.Modifier.Animators.GetOverallDuration());

            p.AgeToAnimationTime = (float)(animationDuration / p.Lifetime);
            if (EmissionType == EmissionType.Inner)
            {
                p.RegularDirection += 180;
            }
            else if ((EmissionType & EmissionType.Inner) != 0)
            {
                if (Rng.RandomInt(2) == 0)
                {
                    p.RegularDirection += 180;
                }
            }
            else if (EmissionType == 0)
            {
                return(false);
            }
            p.FullDirection = p.RegularDirection;
            p.FullPosition  = p.RegularPosition;
            return(true);
        }