private void _addDebris()
    {
        _debrisSpawnTimer = Random.Range(1f, 2f);

        _debrisSpawnOffset.x = Random.Range(-_spawnPlaneWidth / 2, _spawnPlaneWidth / 2);
        _debrisSpawnOffset.z = Random.Range(-_spawnPlaneWidth / 2, _spawnPlaneWidth / 2);

        _debrisClone = (GameObject)Instantiate(debris, _direction.GetWindStartingPoint() + _debrisSpawnOffset + new Vector3(3.0f + Random.Range(0.0f, 4.0f), 0.0f, 3.0f + Random.Range(0.0f, 4.0f)), debris.transform.rotation, transform.GetChild(1));
        Destroy(_debrisClone, 20);

        if (_isStormActive)
        {
            Invoke(nameof(_addDebris), _debrisSpawnTimer);
        }
    }