public override void Init() { mMainUI = new MainUI(); mDoubleFightUI = new DoubleFightUI(); mSingleBalletUI = new SingleBattleUI(); base.Init(); mTargetUI = mMainUI; mMainUI.Init(); mDoubleFightUI.Init(); mSingleBalletUI.Init(); mWhichScene = WhichScene.MainTitle; mCurrentUI = mMainUI; }
public void UIChange(WhichScene whichScene) { IsChanging = true; if (whichScene == WhichScene.DoubleBattle) { mTargetUI = mDoubleFightUI; } else if (whichScene == WhichScene.SingleFight) { mTargetUI = mSingleBalletUI; } else if (whichScene == WhichScene.MainTitle) { mTargetUI = mMainUI; } }
public void DoubleFight() { mWhichScene = WhichScene.DoubleBattle; }
public void SingleBattle() { mWhichScene = WhichScene.SingleFight; }