Beispiel #1
0
    void OnGUI()
    {
        GUI.enabled = tex.isReady;

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Play"))
        {
            tex.Play();
        }
        if (GUILayout.Button("Pause"))
        {
            tex.Pause();
        }
        tex.loop = GUILayout.Toggle(tex.loop, "Loop");
        GUILayout.EndHorizontal();

        var oldT = tex.time;
        var newT = GUILayout.HorizontalSlider(tex.time, 0.0f, tex.duration);

        if (oldT != newT)
        {
            tex.Seek(newT);
        }

        GUI.enabled = true;
    }
        public void Pause()
        {
            Debug.Log("Pause()");

            m_movieTexture.Pause();
            _status = StreamingVideoStatus.Paused;
        }
 public void OnPause()
 {
             #if UNITY_WEBGL //&& !UNITY_EDITOR
     tex.Pause();
             #elif !UNITY_WEBGL
     mediaPlayerCtrl.Pause();
             #endif
 }
Beispiel #4
0
        public void Stop()
        {
#if UNITY_WEBPLAYER || UNITY_WEBGL
            Movie.Pause();
            Movie.Seek(0f);
#elif UNITY_ANDROID || UNITY_IPHONE
#else
            Movie.Stop();
#endif
        }
Beispiel #5
0
 public void Pause()
 {
     _movieTexture.Pause();
     _status = StreamingVideoStatus.Paused;
 }
 public void OnPause()
 {
     tex.Pause();
 }
 public void OnPause()
 {
     visualiser.Pause();
 }