new void Start()
    {
        base.Start();
        weaponInventory = UIInventory.Instance.weaponInventory;
        weaponInventory.AddWeaponToInventory(startingWeapon, playerNumber);
        anim = GetComponentInChildren <Animator>();
//		attackButtonController = "ControllerAttack" + playerNumber;
    }
    //Equips the IceBall Weapon when picked up.
    public void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            GameObject       player             = other.gameObject;
            WeaponController playWeapController = player.GetComponent <WeaponController> ();
            int             playerNumber        = player.GetComponent <PlayerMovement> ().playerNumber;
            WeaponInventory weaponInventory     = UIInventory.Instance.weaponInventory;

            if (weaponInventory.AddWeaponToInventory(weaponToEquip, playerNumber))
            {
                playWeapController.Equip(weaponToEquip);
            }
            Destroy(transform.parent.gameObject);
        }
    }