// Start is called before the first frame update new void Start() { base.Start(); fMoveRate = 7f; //5f; Stats.Health *= 1.5f; Stats.SetMaxHP(Stats.Health); MyHUD.transform.Find("HealthBarPanel").GetComponent <HealthHUD>().SetMaxHP(Stats); fAttackRadius = 5f; fProjSpeed = 10f; if (basicWeapon != null) { WeaponInventory.AddItem(basicWeapon); } }
// Start is called before the first frame update new void Start() { base.Start(); fMoveRate = 9f;//10f; fProjSpeed = 20f; MyHUD.transform.Find("HealthBarPanel").GetComponent <HealthHUD>().SetMaxHP(Stats); for (int i = 0; i < gameObject.transform.childCount; i++) { GameObject child = gameObject.transform.GetChild(i).gameObject; if (child.tag == "Weapon") { print(child.GetComponent <Item>().name); WeaponInventory.AddItem(child.GetComponent <Item>()); break; } } }