/// <summary> /// Создает итем патронов /// </summary> private static InventoryItem CreateAmmoItem(PlayerInfo playerInfo, WeaponGood ammo, int count) { return(new InventoryItem { OwnerId = playerInfo.AccountId, Name = ammo.Name, Type = InventoryType.Ammo, Count = count, CountInHouse = 0, Model = ammo.Model }); }
/// <summary> /// Создает итем оружия /// </summary> private static InventoryItem CreateWeaponItem(PlayerInfo playerInfo, WeaponGood goodItem) { return(new InventoryItem { OwnerId = playerInfo.AccountId, Name = goodItem.Name, Type = InventoryType.Weapon, Count = 1, CountInHouse = 0, Model = goodItem.Model }); }