public void Restart()
    {
        audioSrc.Stop();

        clipRecording = new ClipRecording();

        waveform.SetClipRecording(clipRecording);

        waveform.ClearWaveform();

        timer = 0;
    }
        public void Restart()
        {
            audio.Stop();

            recorded        = false;
            playedBackwards = false;

            clipRecording = new ClipRecording();

            waveform.SetClipRecording(clipRecording);

            waveform.gameObject.SetActive(true);
            waveform.ClearWaveform();
            //waveform.gameObject.SetActive(false);

            repeatPhraseText.gameObject.SetActive(true);

            playTimer = 0;
        }