// Used to update attack state
 public void Update_Attack(WatcherRobot_States.Watcher_Attacks Attack)
 {
     // Do the attack
     Attack_State = Attack;
 }
 public void Update_Attack(WatcherRobot_States.Watcher_Attacks Attack)
 {
     Attack_State = Attack;
     Watcher_Robot_RC.Update_Attack(Attack);
 }