Beispiel #1
0
    public Wagon AddWagon()
    {
        GameObject wagonObject = new GameObject("Wagon");
        Wagon      wagon       = wagonObject.AddComponent <Wagon>();

        float            wagonDistance = Wagons.Sum(x => Wagon.Length) + (Wagons.Count * WagonConnectionLength);
        RailPathPosition wagonPosition = GetBackwardsPathPosition(RailPosition, wagonDistance);

        wagon.InitWagon(this, wagonPosition);


        Wagons.Add(wagon);
        wagon.transform.SetParent(transform);
        wagon.transform.localPosition = Vector3.zero;

        UpdatePosition();

        return(wagon);
    }