Beispiel #1
0
        static void Init1()
        {
            ConsoleHelper.WriteLine("WSServer 正在初始化....", ConsoleColor.Green);
            _server            = new WSServer();
            _server.OnMessage += Server_OnMessage;
            _server.Start();
            ConsoleHelper.WriteLine("WSServer 就绪,回车启动客户端", ConsoleColor.Green);

            ConsoleHelper.ReadLine();

            WSClient client = new WSClient();

            client.OnPong         += Client_OnPong;
            client.OnMessage      += Client_OnMessage;
            client.OnError        += Client_OnError;
            client.OnDisconnected += Client_OnDisconnected;

            ConsoleHelper.WriteLine("WSClient 正在连接到服务器...", ConsoleColor.DarkGray);

            var connected = client.Connect();

            if (connected)
            {
                ConsoleHelper.WriteLine("WSClient 连接成功,回车测试消息", ConsoleColor.DarkGray);
                ConsoleHelper.ReadLine();
                //client.Close();
                //ConsoleHelper.ReadLine();


                var loop = true;

                Task.Run(() =>
                {
                    while (loop)
                    {
                        ConsoleHelper.WriteLine("WSClient 正在发送消息...", ConsoleColor.DarkGray);

                        client.Send($"hello world!{DateTime.Now.ToString("HH:mm:ss.fff")}");

                        Thread.Sleep(1000);
                    }
                });

                ConsoleHelper.ReadLine();
                loop = false;
                ConsoleHelper.WriteLine("WSClient 正在ping服务器...", ConsoleColor.DarkGray);
                Thread.Sleep(2000);
                client.Ping();


                ConsoleHelper.ReadLine();
                ConsoleHelper.WriteLine("WSClient 正在断开连接...");
                Thread.Sleep(1000);
                client.Close();
            }
            else
            {
                ConsoleHelper.WriteLine("WSClient 连接失败", ConsoleColor.DarkGray);
            }
        }
Beispiel #2
0
    void InitNetwork()
    {
        WSServerState.Reset();

        if (DebugStandalone)
        {
            WSServer.Stop();
            WSServerState.Reset();
            WSClient.Disconnect();
            WSClientState.Reset();
            WSServer.StartFake();
            WSClient.ConnectFake();
        }
        else if (IsClient)
        {
            WSServer.Stop();
            WSServerState.Reset();
            WSClient.Connect();
        }
        else
        {
            WSClient.Disconnect();
            WSClientState.Reset();
            if (!WSServer.IsRunning)
            {
                WSServer.Start();
            }
        }
    }
Beispiel #3
0
		public async void WSTryConnect()
		{
			ILog rsp = WSRemoteEndPoint.Initialize();
			if (rsp != null)
			{
				rsp.Print();
				return;
			}

			wsClient = new WSClient(WSRemoteEndPoint, WSClientState);

			// this blocks but the main thread still goes on so Unity continues as normal
			rsp = await wsClient.Connect();
			if (rsp != null)
			{
				rsp.Print();
				return;
			}

			rsp = await wsClient.Listen();
			if (rsp != null)
			{
				rsp.Print();
				return;
			}
		}
Beispiel #4
0
        static void Init1()
        {
            WebHost webHost = new WebHost(port: 18080, root: "Html");

            webHost.Start();


            ConsoleHelper.WriteLine("WSServer 正在初始化....", ConsoleColor.Green);
            _server                 = new WSServer();
            _server.OnMessage      += Server_OnMessage;
            _server.OnDisconnected += _server_OnDisconnected;
            _server.Start();
            ConsoleHelper.WriteLine("WSServer 就绪,回车启动客户端", ConsoleColor.Green);

            ConsoleHelper.ReadLine();

            WSClient client = new WSClient();

            client.OnPong         += Client_OnPong;
            client.OnMessage      += Client_OnMessage;
            client.OnError        += Client_OnError;
            client.OnDisconnected += Client_OnDisconnected;

            ConsoleHelper.WriteLine("WSClient 正在连接到服务器...", ConsoleColor.DarkGray);

            var connected = client.Connect();

            if (connected)
            {
                ConsoleHelper.WriteLine("WSClient 连接成功,回车测试消息", ConsoleColor.DarkGray);
                ConsoleHelper.ReadLine();
                //client.Close();
                //ConsoleHelper.ReadLine();


                ConsoleHelper.WriteLine("WSClient 正在发送消息...", ConsoleColor.DarkGray);

                client.Send($"hello world!{DateTime.Now.ToString("HH:mm:ss.fff")}");
                ConsoleHelper.ReadLine();


                ConsoleHelper.WriteLine("WSClient 正在ping服务器...", ConsoleColor.DarkGray);
                client.Ping();


                ConsoleHelper.ReadLine();
                ConsoleHelper.WriteLine("WSClient 正在断开连接...");
                client.Close();

                ConsoleHelper.ReadLine();
            }
            else
            {
                ConsoleHelper.WriteLine("WSClient 连接失败", ConsoleColor.DarkGray);
            }
        }
Beispiel #5
0
    public void BtnModeIP_OnClick(bool _isPerformer)
    {
        if (isDemo)
        {
            GameObject.Find("DEMO").GetComponent <DemoManager>().isCustomizeMode = _isPerformer;
            UnityEngine.SceneManagement.SceneManager.LoadScene(_isPerformer ? "Customize" : "Like");
            return;
        }

        ws.Addr           = _InputIP.text;
        _LabelIPMode.text = "接続中です...";
        Canvas.ForceUpdateCanvases();

        isCustomizeMode = _isPerformer;

        var res = ws.RequestHTTP(Method.GET, "check");

        if (res == null)
        {
            // 接続不可
            _LabelIPMode.color    = Color.red;
            _LabelIPMode.fontSize = 32;
            _LabelIPMode.text     = "サーバに接続することができませんでした" + Environment.NewLine + "IPアドレスをご確認ください";
            return;
        }
        else if (res != "authenticated" && isCustomizeMode)
        {
            // パフォーマーモード
            // Pin認証
            TransitionView("Forward", PinView);
        }

        // キャリブレーション待機画面へ
        TransitionView("Forward", CalibWaitView);
        ws.Connect(isCustomizeMode, res == "authenticated");
    }
Beispiel #6
0
        static void Init4()
        {
            ConsoleHelper.WriteLine("WSClient 正在连接到WorkMan服务器...", ConsoleColor.DarkGray);

            var url = "ws://123.207.136.134:9010/ajaxchattest";

            WSClient client = new WSClient(url, SubProtocolType.Empty, "http://coolaf.com");

            client.OnPong         += Client_OnPong;
            client.OnMessage      += Client_OnMessage;
            client.OnError        += Client_OnError;
            client.OnDisconnected += Client_OnDisconnected;

            var connected = client.Connect();

            if (connected)
            {
                ConsoleHelper.WriteLine("WSClient 连接成功,回车测试消息", ConsoleColor.DarkGray);
                ConsoleHelper.ReadLine();

                client.Ping();

                ConsoleHelper.WriteLine("WSClient 正在发送消息...", ConsoleColor.DarkGray);

                client.Send($"1111");

                client.Send($"1111");

                client.Send($"1111");

                ConsoleHelper.WriteLine("WSClient 已发送消息", ConsoleColor.DarkGray);



                ConsoleHelper.WriteLine("回车WSClient 断开连接");

                ConsoleHelper.ReadLine();

                client.Close();
            }
            else
            {
                ConsoleHelper.WriteLine("WSClient 连接失败", ConsoleColor.DarkGray);
            }
        }
Beispiel #7
0
        static void Init3()
        {
            ConsoleHelper.WriteLine("WSClient 正在连接到WorkMan服务器...", ConsoleColor.DarkGray);

            var url = "ws://120.79.233.58:7272";

            WSClient client = new WSClient(url, SubProtocolType.Json);

            client.OnPong         += Client_OnPong;
            client.OnMessage      += Client_OnMessage;
            client.OnError        += Client_OnError;
            client.OnDisconnected += Client_OnDisconnected;

            var connected = client.Connect();

            if (connected)
            {
                ConsoleHelper.WriteLine("WSClient 连接成功,回车测试消息", ConsoleColor.DarkGray);
                ConsoleHelper.ReadLine();

                client.Ping();

                ConsoleHelper.WriteLine("WSClient 正在发送消息...", ConsoleColor.DarkGray);

                client.Send($"hello world!{DateTime.Now.ToString("HH:mm:ss.fff")}");

                ConsoleHelper.WriteLine("WSClient 已发送消息", ConsoleColor.DarkGray);

                ConsoleHelper.ReadLine();



                ConsoleHelper.WriteLine("回车WSClient 断开连接");

                ConsoleHelper.ReadLine();

                client.Close();

                ConsoleHelper.ReadLine();
            }
            else
            {
                ConsoleHelper.WriteLine("WSClient 连接失败", ConsoleColor.DarkGray);
            }
        }