Beispiel #1
0
        // NOTE:  The code here is highly similar to RemoveChildCore in ModelVisual3D,
        //        but slightly different because the parent is 2D here.
        void IVisual3DContainer.RemoveChild(Visual3D child)
        {
            int index = child.ParentIndex;

            // It is invalid to modify the children collection that we
            // might be iterating during a property invalidation tree walk.
            if (IsVisualChildrenIterationInProgress)
            {
                throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
            }

            Debug.Assert(child != null);
            Debug.Assert(child.InternalVisualParent == this);

            VisualDiagnostics.OnVisualChildChanged(this, child, false);

            child.SetParent(/* newParent = */ (Visual)null);   // CS0121: Call is ambigious without casting null to Visual.

            // remove the inheritance context
            if (_inheritanceContextForChildren != null)
            {
                _inheritanceContextForChildren.RemoveSelfAsInheritanceContext(child, null);
            }

            //
            // Remove the child on all channels this visual is marshalled to.
            //

            for (int i = 0, limit = _proxy3D.Count; i < limit; i++)
            {
                DUCE.Channel channel = _proxy3D.GetChannel(i);

                if (child.CheckFlagsAnd(channel, VisualProxyFlags.IsConnectedToParent))
                {
                    child.SetFlags(channel, false, VisualProxyFlags.IsConnectedToParent);
                    DUCE.IResource childResource = (DUCE.IResource)child;
                    childResource.RemoveChildFromParent(this, channel);
                    childResource.ReleaseOnChannel(channel);
                }
            }

            SetFlagsOnAllChannels(true, VisualProxyFlags.IsContentDirty);

            //
            // Force a full precompute and render pass for this visual.
            //

            Visual.PropagateFlags(
                this,
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            //


            child.FireOnVisualParentChanged(this);

            OnVisualChildrenChanged(/* visualAdded = */ null, child);
        }
Beispiel #2
0
        // NOTE:  The code here is highly similar to AddChildCore in ModelVisual3D,
        //        but slightly different because the parent is 2D here.
        void IVisual3DContainer.AddChild(Visual3D child)
        {
            // It is invalid to modify the children collection that we
            // might be iterating during a property invalidation tree walk.
            if (IsVisualChildrenIterationInProgress)
            {
                throw new InvalidOperationException(SR.Get(SRID.CannotModifyVisualChildrenDuringTreeWalk));
            }

            // invalid during a VisualTreeChanged event
            VisualDiagnostics.VerifyVisualTreeChange(this);

            Debug.Assert(child != null);
            Debug.Assert(child.InternalVisualParent == null);

            child.SetParent(this);

            // set the inheritance context so databinding, etc... work
            if (_inheritanceContextForChildren != null)
            {
                _inheritanceContextForChildren.ProvideSelfAsInheritanceContext(child, null);
            }

            SetFlagsOnAllChannels(true, VisualProxyFlags.IsContentDirty);

            // The child already might be dirty. Hence we need to propagate dirty information
            // from the parent and from the child.
            Visual.PropagateFlags(
                this,
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            Visual3D.PropagateFlags(
                child,
                VisualFlags.IsSubtreeDirtyForPrecompute,
                VisualProxyFlags.IsSubtreeDirtyForRender);

            //


            // Fire notifications
            OnVisualChildrenChanged(child, /* visualRemoved = */ null);

            child.FireOnVisualParentChanged(null);
            VisualDiagnostics.OnVisualChildChanged(this, child, true);
        }