Beispiel #1
0
    /** This method is called every frame.
     *
     * It fetches the tracking data from the tracker and transforms controlled objects accordingly.
     * It also fetches vertex, triangle and texture coordinate data to generate 3D face model from the tracker.
     * And lastly it refreshes the video frame texture with the new frame data.
     *
     */
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }

#if (UNITY_IPHONE || UNITY_ANDROID) && UNITY_EDITOR
        // no tracking on ios while in editor
        return;
#endif


        // update tracker status, translation and rotation
        int trackStatus;

        if (isTracking)
        {
            currentOrientation = getDeviceOrientation();

            // check if orientation or camera device changed
            if (currentOrientation != Orientation || currentDevice != device)
            {
                OpenCamera(currentOrientation, currentDevice, defaultCameraWidth, defaultCameraHeight, isMirrored);
                Orientation = currentOrientation;
                device      = currentDevice;
                Frame       = null;
            }

            // grab new frame and start face tracking on it
            VisageTrackerNative._grabFrame();
            trackStatus = VisageTrackerNative._track();
            VisageTrackerNative._get3DData(out Translation.x, out Translation.y, out Translation.z, out Rotation.x, out Rotation.y, out Rotation.z);


            TrackerStatus = (TrackStatus)trackStatus;
            //	isTracking = TrackerStatus != 0;
        }

        // exit if no tracking
        if (TrackerStatus == TrackStatus.Off)
        {
            return;
        }

        // set correct camera field of view
        GetCameraInfo();
#if UNITY_ANDROID
        //waiting to get information about frame width and height
        if (ImageWidth == 0 || ImageHeight == 0)
        {
            return;
        }
#endif

        // update gaze direction
        float[] gazeDirection = new float[2];
        VisageTrackerNative._getGazeDirection(gazeDirection);
        GazeDirection = new Vector2(gazeDirection [0] * Mathf.Rad2Deg, gazeDirection [1] * Mathf.Rad2Deg);

        // get image
        RefreshImage();

        // get action units
        if (ActionUnitsEnabled)
        {
            RefreshActionUnits();
        }
    }