Beispiel #1
0
 public HvrViewportSwapChain(int maximumViewports)
 {
     m_maximumViewports = maximumViewports;
     m_viewports        = new ViewportInterface[m_maximumViewports];
     for (int i = 0; i < m_maximumViewports; ++i)
     {
         m_viewports[i] = new ViewportInterface();
     }
     m_viewportIndex = 0;
 }
Beispiel #2
0
        private ViewportInterface _GetViewportAndFlip()
        {
            if (m_viewports == null)
            {
                return(null);
            }

            ViewportInterface viewport = m_viewports[m_viewportIndex];

            m_viewportIndex = (m_viewportIndex + 1) % m_maximumViewports; // flip the index

            viewport.SetSamples(QualitySettings.antiAliasing);

            return(viewport);
        }
Beispiel #3
0
        public ViewportInterface NextViewport(Matrix4x4 view, Matrix4x4 proj, int viewportLeft, int viewportTop, int viewportWidth, int viewportHeight)
        {
            if (m_viewports == null)
            {
                return(null);
            }

            ViewportInterface viewport = _GetViewportAndFlip();

            viewport.SetViewMatrix(view);

#if UNITY_5_5_OR_NEWER
            if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11)
            {
                viewport.SetReverseDepthEnabled(true);
            }
#endif

            viewport.SetProjMatrix(proj);
            viewport.SetDimensions(viewportLeft, viewportTop, viewportWidth, viewportHeight);

            return(viewport);
        }