/// <summary>
        /// 游戏中的TimeScale,设置状态,可自动设置TimeScale的值
        /// </summary>
        /// <param name="state">状态</param>
        public void SetState(TimeScaleState state)
        {
            if (state == curTimeScaleState)
            {
                return;
            }

            preTimeScaleState = curTimeScaleState;

            switch (state)
            {
            case TimeScaleState.TimeScale_Normal:
                SetValue(1f);
                break;

            case TimeScaleState.TimeScale_Double:
                SetValue(1.5f);
                break;

            case TimeScaleState.TimeScale_Triple:
                SetValue(2f);
                break;

            case TimeScaleState.TimeScale_Pause:
                SetValue(0f);
                break;

            case TimeScaleState.TimeScale_Custom:
                break;

            default:
                break;
            }
            curTimeScaleState = state;
        }
Beispiel #2
0
 void GuideFinghting(GameEvent e)
 {
     if (GuideManager.GetInstance().isGuideUser)
     {
         if ((int)(e.data) == 100308)
         {
             if (GuideManager.GetInstance().GetBackCount(100307))
             {
                 mInitSpeed = GameTimeControler.Inst.curTimeScaleState;
                 GameTimeControler.Inst.SetState(TimeScaleState.TimeScale_Pause);
                 // 点击【切换模式】 100308
                 GuideManager.GetInstance().ShowGuideWithIndex(100308);
                 //开始引导技能释放 关闭Mask
                 SetMaskObjActive(false);
             }
         }
         else if ((int)e.data == 100311)
         {
             if (GuideManager.GetInstance().GetBackCount(100310))
             {
                 mInitSpeed = GameTimeControler.Inst.curTimeScaleState;
                 GameTimeControler.Inst.SetState(TimeScaleState.TimeScale_Pause);
                 // 点击【切换模式 【  100311
                 GuideManager.GetInstance().ShowGuideWithIndex(100311);
                 //开始引导技能释放 关闭Mask
                 SetMaskObjActive(false);
             }
         }
         else
         {
             Debug.Log(e.data);
         }
     }
 }
Beispiel #3
0
        private void ForwardFinish()
        {
            int            max   = (int)ExchangeModule.GetMaxTimeScaleState();
            TimeScaleState model = (TimeScaleState)Mathf.Min(max, ((int)GameTimeControler.Inst.curTimeScaleState % max + 1));

            GameTimeControler.Inst.SetState(model);
            // 切换纹理
            switch (GameTimeControler.Inst.curTimeScaleState)
            {
            case TimeScaleState.TimeScale_Double:
            {
                m_Speed.text = "x2";
            }
            break;

            case TimeScaleState.TimeScale_Triple:
            {
                m_Speed.text = "x3";
            }
            break;

            case TimeScaleState.TimeScale_Normal:
            {
                m_Speed.text = "x1";
            }
            break;
            }
        }
Beispiel #4
0
    private GameObject mQualityHight; // 高画质
    public override void InitUIData()
    {
        LoadComponent();
        mInitSpeed = GameTimeControler.Inst.curTimeScaleState;
        GameTimeControler.Inst.SetState(TimeScaleState.TimeScale_Pause);
        mQualityLow   = selfTransform.FindChild("left/Quality/low").gameObject;
        mQualityHight = selfTransform.FindChild("left/Quality/hight").gameObject;
        setQualityView();

        m_StageTemp = GetCurrentStage();
    }
Beispiel #5
0
        void LateUpdate()
        {
            if (isUpdateTime)
            {
                setTime(FightControler.Inst.GetRemainingCountTime());
            }

            // 新手引导相关  等两秒后提示引导
            if (m_IsGuide)
            {
                m_CurTime += Time.deltaTime;

                if (m_CurTime >= m_AllTime)
                {
                    m_IsGuide = false;

                    mInitSpeed = GameTimeControler.Inst.curTimeScaleState;
                    GameTimeControler.Inst.SetState(TimeScaleState.TimeScale_Pause);
                    // 新手引导战斗, 战斗教学1-1   100306  - 100307
                    GuideManager.GetInstance().ShowGuideWithIndex(100306);
                }
            }
        }
Beispiel #6
0
 public static void ChangeTimeScale(TimeScaleState newState)
 {
     _currTimeScaleState = newState;
 }
 void setTimescaleStateBasedOnTime(float p_currentTime)
 {
     if (p_currentTime >= m_startTime && p_currentTime < m_endTime)
     {
         m_timeScaleState = TimeScaleState.READING_BUFFER;
         if (rigidbody && m_kinematicWhenReversing)
         {
             rigidbody.isKinematic = true;
             //rigidbody.detectCollisions = false;
         }
     }
     else if (p_currentTime >= m_endTime) // outside buffer, resume realtime
     {
         m_timeScaleState = TimeScaleState.WRITING_BUFFER;
         if (rigidbody && m_kinematicWhenReversing)
         {
             rigidbody.isKinematic = false;
             rigidbody.WakeUp();
             //rigidbody.detectCollisions = false;
         }
     }
     else
     {
         m_timeScaleState = TimeScaleState.NOT_SPAWNED;
     }
 }