void Awake()
 {
     cardModel = card.GetComponent<CardModel>();
     counter = 0;
     generator = new VictimGenerator();
     cardModel.v = generator.generateVictim();
     generateText(cardModel.v,cardModel);
     cardModel.ToggleFace(false);
 }
 void Awake()
 {
     cardModel = card.GetComponent<LayeredCardModel>();
     counter = 0;
     generator = new VictimGenerator();
     Victim v = generator.generateVictim();
     cardModel.initialize(v, skin, clothes, hair, accessory);
     generateText(cardModel.v, cardModel);
     cardModel.ToggleFace(false);
 }
    // Use this for initialization
    void Start () {
        //Players 
        a = new PlayerClass("a", "room", 5, "PETA");
        b = new PlayerClass("b", "room", 5, "AARP");
        c = new PlayerClass("c", "room", 5, "NAACP");
        d = new PlayerClass("d", "room", 5, "ALG");
        e = new PlayerClass("e", "room", 5, "CI");
        f = new PlayerClass("f", "room", 5, "EA");
        g = new PlayerClass("g", "room", 5, "NAS");
        h = new PlayerClass("h", "room", 5, "FRAC");
        i = new PlayerClass("i", "room", 5, "NAMBLA");
        VictimGenerator generator = new VictimGenerator();
        generator = new VictimGenerator();
        players  = new PlayerClass[]{ a, b, c, d, e, f, g, h, i};
        v1 = generator.generateVictim();
        v2 = generator.generateVictim();
        v3 = generator.generateVictim();
        v4 = generator.generateVictim();
        v5 = generator.generateVictim();
        v6 = generator.generateVictim();
        v7 = generator.generateVictim();
        v8 = generator.generateVictim();
        v9 = generator.generateVictim();
        v10 = generator.generateVictim();
        v11 = generator.generateVictim();
        v12 = generator.generateVictim();
        v13 = generator.generateVictim();
        v14 = generator.generateVictim();
        v15 = generator.generateVictim();

        List < Victim > k1 = new List<Victim> { v1, v2, v3 };
        List<Victim> k2 = new List<Victim> { v4, v5, v6 };
        List<Victim> k3 = new List<Victim> { v7, v8, v9 };
        List<Victim> k4 = new List<Victim> { v10, v11, v12 };
        List<Victim> k5 = new List<Victim> { v13, v14, v15 };
        List<Victim> s1 = new List<Victim> { v13, v14, v15 };
        List<Victim> s2 = new List<Victim> { v10, v11, v12 };
        List<Victim> s3 = new List<Victim> { v7, v8, v9 };
        List<Victim> s4 = new List<Victim> { v4, v5, v6 };
        List<Victim> s5 = new List<Victim> { v4, v5, v6 };
        //Votes
        Vote vote1 = new Vote(k1, s1, 1, players);
        Vote vote2 = new Vote(k2, s2, 2, players);
        Vote vote3 = new Vote(k3, s3, 3, players);
        Vote vote4 = new Vote(k4, s4, 4, players);
        Vote vote5 = new Vote(k5, s5, 5, players);
        Vote[] votes = new Vote[] { vote1, vote2, vote3, vote4, vote5 };

        Statistics test = new Statistics(votes);
        
    }