public void BufferNewValue(Pose newPose, float delta)
            {
                Vector3 newPosition = newPose.position;
                Vector3 newVelocity = Vector3.zero;

                if (delta > Mathf.Epsilon && _previousPosition.HasValue)
                {
                    newVelocity = (newPosition - _previousPosition.Value)
                                  / delta;
                }
                int nextWritePos = (_lastWritePos < 0) ? 0 :
                                   (_lastWritePos + 1) % _bufferLength;

                if (Velocities.Count <= nextWritePos)
                {
                    Velocities.Add(newVelocity);
                }
                else
                {
                    Velocities[nextWritePos] = newVelocity;
                }

                _previousPosition = newPosition;
                _lastWritePos     = nextWritePos;
            }
Beispiel #2
0
        /// <summary>
        /// Converts the form settings to the actual pitches and velocities
        /// </summary>
        /// <param name="bcfs"></param>
        public BasicChordMidiSettings(BasicChordFormSettings bcfs)
        {
            Durations = new List <int>(bcfs.Durations);
            ChordOffs = new List <bool>(bcfs.ChordOffs);
            for (int chordIndex = 0; chordIndex < bcfs.Durations.Count; ++chordIndex)
            {
                List <byte> midiPitches            = new List <byte>();
                List <byte> midiVelocities         = new List <byte>();
                float       verticalVelocityFactor = 1.0F;
                if (bcfs.VerticalVelocityFactors.Count > chordIndex)
                {
                    verticalVelocityFactor = bcfs.VerticalVelocityFactors[chordIndex];
                }

                if (bcfs.ChordDensities[chordIndex] > 0)
                {
                    if (bcfs.ChordDensities[chordIndex] == 1)
                    {
                        midiPitches.Add(bcfs.MidiPitches[chordIndex]);
                        midiVelocities.Add(bcfs.Velocities[chordIndex]);
                    }
                    else
                    {
                        midiPitches    = GetMidiPitches(chordIndex, bcfs.MidiPitches, bcfs.ChordDensities, bcfs.Inversions, bcfs.InversionIndices);
                        midiVelocities = GetVerticalVelocities(bcfs.Velocities[chordIndex], bcfs.ChordDensities[chordIndex], verticalVelocityFactor);
                    }
                }
                MidiPitches.Add(midiPitches);
                Velocities.Add(midiVelocities);
            }
        }
Beispiel #3
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 public void Update(Vector2 position, Vector2 velocity)
 {
     Positions.Add(position);
     ActualPosition = position;
     Velocities.Add(velocity);
     ActualVelocity = velocity;
 }
Beispiel #4
0
 public void Add(Body body)
 {
     body.IslandIndex = Bodies.Count;
     Bodies.Add(body);
     Velocities.Add(new VelocityState());
 }