public static void Postfix(MFDPTacticalSituationDisplay __instance, Actor a)
        {
            Vector3 position  = __instance.tsc.weaponManager.actor.position;
            Vector3 position2 = a.position;
            int     num       = Mathf.RoundToInt(VectorUtils.Bearing(position, position2));
            int     num2      = Mathf.RoundToInt(__instance.measurements.ConvertedDistance(Vector3.Distance(position, position2)));

            if (__instance.measurements.distanceMode == MeasurementManager.DistanceModes.Feet || __instance.measurements.distanceMode == MeasurementManager.DistanceModes.Meters)
            {
                num2 /= 1000;
            }
            float num3 = Mathf.RoundToInt(__instance.measurements.ConvertedAltitude(WaterPhysics.GetAltitude(position2)) / 100f) / 10f;

            __instance.braNumsText.text = string.Format("{0}\n{1}\n{2}", num, num2, num3);
        }