Beispiel #1
0
        public IEnumerable <Ray2D> CreateDetectionRays(Vector2 origin)
        {
            origin += offset;
            Vector3 lineStart = origin - .5f * spread * Vector2.right;
            Vector3 lineEnd   = origin + .5f * spread * Vector2.right;

            for (int i = 0; i < numberOfRays; i++)
            {
                Vector2 rayOrigin    = VectorOps.Lerp(lineStart, lineEnd, (float)i / numberOfRays);
                Vector2 rayDirection = -Vector2.up;

                yield return(new Ray2D(rayOrigin, rayDirection));
            }
        }