Beispiel #1
0
        public void SyncPlayersAsync()
        {
            foreach (var kv in objects)
            {
                var id      = kv.Key;
                var data    = kv.Value;
                var body    = data.rb;
                var pos     = body.Position;
                var vel     = body.LinearVelocity;
                var ori     = body.Orientation;
                var ang_vel = body.AngularVelocity;

                var pos_distance = VectorOps.Distance(data.last_pos, pos);
                var vel_distance = VectorOps.Distance(data.last_vel, vel);
                var ang_distance = VectorOps.Distance(data.last_ang_vel, vel);
                if (pos_distance > 0.1f ||
                    vel_distance > 0.1f ||
                    MatrixOps.CmpExact(data.last_ori, ori) || //TODO: Do some approximation
                    ang_distance > 0.1f)
                {
                    data.last_pos     = body.Position;
                    data.last_vel     = body.LinearVelocity;
                    data.last_ori     = body.Orientation;
                    data.last_ang_vel = body.AngularVelocity;

                    var ev = new Event3D
                    {
                        ObjectTransformChanged = new Event3D_ObjectTransformChanged
                        {
                            Id           = id,
                            NewTransform = new Transform
                            {
                                Position        = ArenaServiceConv.ToArenaData(pos),
                                Velocity        = ArenaServiceConv.ToArenaData(vel),
                                Rotation        = ArenaServiceConv.ToArenaData(ori),
                                AngularVelocity = ArenaServiceConv.ToArenaData(ang_vel)
                            }
                        }
                    };

                    send_to_all_players(ev);
                }
            }
        }