public DetachObject ( GameObject objectToDetach, bool restoreOriginalParent = true ) : void | ||
objectToDetach | GameObject | The GameObject to detach from this VRHand |
restoreOriginalParent | bool | |
return | void |
public DetachObject ( GameObject objectToDetach, bool restoreOriginalParent = true ) : void | ||
objectToDetach | GameObject | The GameObject to detach from this VRHand |
restoreOriginalParent | bool | |
return | void |