public void OnCreateBlock(Vector2 referencePosition)
        {
            VFXView view = GetFirstAncestorOfType <VFXView>();

            Vector2 screenPosition = view.ViewToScreenPosition(referencePosition);

            VFXFilterWindow.Show(VFXViewWindow.currentWindow, referencePosition, screenPosition, m_BlockProvider);
        }
        void OnConvertContext(DropdownMenuAction action)
        {
            VFXView view = this.GetFirstAncestorOfType <VFXView>();

            VFXFilterWindow.Show(VFXViewWindow.currentWindow, action.eventInfo.mousePosition, view.ViewToScreenPosition(action.eventInfo.mousePosition), new VFXContextOnlyVFXNodeProvider(view.controller, ConvertContext, ProviderFilter));
        }
Beispiel #3
0
        void IEdgeConnectorListener.OnDropOutsidePort(Edge edge, Vector2 position)
        {
            VFXSlot startSlot = controller.model;

            VFXView           view           = this.GetFirstAncestorOfType <VFXView>();
            VFXViewController viewController = view.controller;


            List <VisualElement> picked = new List <VisualElement>();

            panel.PickAll(position, picked);
            VFXNodeUI endNode = null;

            foreach (var element in picked)
            {
                if (element is VFXNodeUI node)
                {
                    endNode = node;
                    break;
                }
            }


            VFXDataEdge dataEdge = edge as VFXDataEdge;
            bool        exists   = false;

            if (dataEdge.controller != null)
            {
                exists = true;
                view.controller.RemoveElement(dataEdge.controller);
            }

            if (endNode != null)
            {
                VFXNodeController nodeController = endNode.controller;

                if (nodeController != null)
                {
                    IVFXSlotContainer slotContainer = nodeController.slotContainer;
                    if (controller.direction == Direction.Input)
                    {
                        foreach (var output in nodeController.outputPorts.Where(t => t.model == null || t.model.IsMasterSlot()))
                        {
                            if (viewController.CreateLink(controller, output))
                            {
                                break;
                            }
                        }
                    }
                    else
                    {
                        foreach (var input in nodeController.inputPorts.Where(t => t.model == null || t.model.IsMasterSlot() && !t.model.HasLink(true)))
                        {
                            if (viewController.CreateLink(input, controller))
                            {
                                break;
                            }
                        }
                    }
                }
            }
            else if (controller.direction == Direction.Input && Event.current.modifiers == EventModifiers.Alt)
            {
                var targetType = controller.portType;

                var attribute = VFXLibrary.GetAttributeFromSlotType(controller.portType);
                VFXModelDescriptorParameters parameterDesc;
                if (attribute != null && attribute.usages.HasFlag(VFXTypeAttribute.Usage.ExcludeFromProperty))
                {
                    parameterDesc = VFXLibrary.GetParameters().FirstOrDefault(t =>
                    {
                        if (!t.model.outputSlots[0].CanLink(controller.model))
                        {
                            return(false);
                        }
                        var attributeCandidate = VFXLibrary.GetAttributeFromSlotType(t.model.type);
                        return(attributeCandidate == null || !attributeCandidate.usages.HasFlag(VFXTypeAttribute.Usage.ExcludeFromProperty));
                    });
                }
                else
                {
                    parameterDesc = VFXLibrary.GetParameters().FirstOrDefault(t =>
                    {
                        return(t.model.type == targetType);
                    });
                }

                if (parameterDesc != null)
                {
                    Vector2 pos = view.contentViewContainer.GlobalToBound(position) - new Vector2(140, 20);
                    view.UpdateSelectionWithNewNode();
                    VFXParameter parameter = viewController.AddVFXParameter(pos, parameterDesc, false);
                    parameter.SetSettingValue("m_Exposed", true);
                    startSlot.Link(parameter.outputSlots[0]);

                    CopyValueToParameter(parameter);

                    viewController.AddVFXModel(pos, parameter);
                }
            }
            else if (!exists)
            {
                var window = VFXViewWindow.GetWindow(view);

                if (direction == Direction.Input || viewController.model.visualEffectObject is VisualEffectSubgraphOperator || viewController.model.visualEffectObject is VisualEffectSubgraphBlock) // no context for subgraph operators.
                {
                    VFXFilterWindow.Show(window, Event.current.mousePosition, view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedNode, ProviderFilter, new Type[] { typeof(VFXOperator), typeof(VFXParameter) }));
                }
                else
                {
                    VFXFilterWindow.Show(window, Event.current.mousePosition, view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedNode, ProviderFilter, new Type[] { typeof(VFXOperator), typeof(VFXParameter), typeof(VFXContext) }));
                }
            }
        }
        void IEdgeConnectorListener.OnDropOutsidePort(Edge edge, Vector2 position)
        {
            VFXSlot startSlot = controller.model;

            VFXView           view           = this.GetFirstAncestorOfType <VFXView>();
            VFXViewController viewController = view.controller;


            VFXNodeUI endNode = null;

            foreach (var node in view.GetAllNodes())
            {
                if (node.worldBound.Contains(position))
                {
                    endNode = node;
                }
            }

            VFXDataEdge dataEdge = edge as VFXDataEdge;
            bool        exists   = false;

            if (dataEdge.controller != null)
            {
                exists = true;
                view.controller.RemoveElement(dataEdge.controller);
            }

            if (endNode != null)
            {
                VFXNodeController nodeController = endNode.controller;

                if (nodeController != null)
                {
                    IVFXSlotContainer slotContainer = nodeController.slotContainer;
                    if (controller.direction == Direction.Input)
                    {
                        foreach (var output in nodeController.outputPorts.Where(t => t.model == null || t.model.IsMasterSlot()))
                        {
                            if (viewController.CreateLink(controller, output))
                            {
                                break;
                            }
                        }
                    }
                    else
                    {
                        foreach (var input in nodeController.inputPorts.Where(t => t.model == null || t.model.IsMasterSlot()))
                        {
                            if (viewController.CreateLink(input, controller))
                            {
                                break;
                            }
                        }
                    }
                }
            }
            else if (controller.direction == Direction.Input && Event.current.modifiers == EventModifiers.Alt)
            {
                VFXModelDescriptorParameters parameterDesc = VFXLibrary.GetParameters().FirstOrDefault(t => t.name == controller.portType.UserFriendlyName());
                if (parameterDesc != null)
                {
                    VFXParameter parameter = viewController.AddVFXParameter(view.contentViewContainer.GlobalToBound(position) - new Vector2(140, 20), parameterDesc);
                    parameter.SetSettingValue("m_Exposed", true);
                    startSlot.Link(parameter.outputSlots[0]);

                    CopyValueToParameter(parameter);
                }
            }
            else if (!exists)
            {
                VFXFilterWindow.Show(VFXViewWindow.currentWindow, Event.current.mousePosition, view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedNode, ProviderFilter, new Type[] { typeof(VFXOperator), typeof(VFXParameter), typeof(VFXContext) }));
            }
        }
Beispiel #5
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        void IEdgeConnectorListener.OnDropOutsidePort(Edge edge, Vector2 position)
        {
            VFXView           view           = this.GetFirstAncestorOfType <VFXView>();
            VFXViewController viewController = view.controller;


            VFXContextUI endContext = null;

            foreach (var node in view.GetAllContexts())
            {
                if (node.worldBound.Contains(position))
                {
                    endContext = node;
                }
            }

            VFXFlowEdge flowEdge = edge as VFXFlowEdge;
            bool        exists   = false;

            if (flowEdge.controller != null)
            {
                view.controller.RemoveElement(flowEdge.controller);
                exists = true;
            }

            if (endContext != null)
            {
                VFXContextController nodeController = endContext.controller;

                var compatibleAnchors = viewController.GetCompatiblePorts(controller, null);

                if (controller.direction == Direction.Input)
                {
                    foreach (var outputAnchor in nodeController.flowOutputAnchors)
                    {
                        if (compatibleAnchors.Contains(outputAnchor))
                        {
                            VFXFlowEdgeController edgeController = new VFXFlowEdgeController(controller, outputAnchor);

                            viewController.AddElement(edgeController);
                            break;
                        }
                    }
                }
                else
                {
                    foreach (var inputAnchor in nodeController.flowInputAnchors)
                    {
                        if (compatibleAnchors.Contains(inputAnchor))
                        {
                            VFXFlowEdgeController edgeController = new VFXFlowEdgeController(inputAnchor, controller);

                            viewController.AddElement(edgeController);
                            break;
                        }
                    }
                }
            }
            else if (!exists)
            {
                VFXFilterWindow.Show(VFXViewWindow.currentWindow, Event.current.mousePosition - new Vector2(376 * 0.5f * VFXViewWindow.currentWindow.graphView.scale, 0), view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedContext, ProviderFilter, new Type[] { typeof(VFXContext) }));
            }
        }
Beispiel #6
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 private Vector2 GetPopupPosition() => m_VFXView.ViewToScreenPosition(worldBound.position);