Beispiel #1
0
    protected override void OnScene()
    {
        var matrix  = Target.transform.localToWorldMatrix;
        var inverse = Target.transform.worldToLocalMatrix;

        for (var i = 0; i < Target.Points.Count; i++)
        {
            var oldPoint = matrix.MultiplyPoint(Target.Points[i]);

            Handles.matrix = VA_Helper.TranslationMatrix(oldPoint) * VA_Helper.ScalingMatrix(0.8f) * VA_Helper.TranslationMatrix(oldPoint * -1.0f);

            var newPoint = Handles.PositionHandle(oldPoint, Quaternion.identity);

            if (oldPoint != newPoint)
            {
                Undo.RecordObject(Target, "Move Path Point");
                Target.Points[i] = inverse.MultiplyPoint(newPoint);

                EditorUtility.SetDirty(Target);
            }
        }

        Handles.color  = Color.red;
        Handles.matrix = Target.transform.localToWorldMatrix;

        for (var i = 1; i < Target.Points.Count; i++)
        {
            Handles.DrawLine(Target.Points[i - 1], Target.Points[i]);
        }

        Handles.BeginGUI();
        {
            for (var i = 0; i < Target.Points.Count; i++)
            {
                var point     = Target.Points[i];
                var pointName = "Point " + i;
                var scrPoint  = Camera.current.WorldToScreenPoint(matrix.MultiplyPoint(point));
                var rect      = new Rect(0.0f, 0.0f, 50.0f, 20.0f); rect.center = new Vector2(scrPoint.x, Screen.height - scrPoint.y - 35.0f);
                var rect1     = rect; rect.x += 1.0f;
                var rect2     = rect; rect.x -= 1.0f;
                var rect3     = rect; rect.y += 1.0f;
                var rect4     = rect; rect.y -= 1.0f;

                GUI.Label(rect1, pointName, EditorStyles.miniBoldLabel);
                GUI.Label(rect2, pointName, EditorStyles.miniBoldLabel);
                GUI.Label(rect3, pointName, EditorStyles.miniBoldLabel);
                GUI.Label(rect4, pointName, EditorStyles.miniBoldLabel);
                GUI.Label(rect, pointName, EditorStyles.whiteMiniLabel);
            }

            for (var i = 1; i < Target.Points.Count; i++)
            {
                var pointA   = Target.Points[i - 1];
                var pointB   = Target.Points[i];
                var midPoint = (pointA + pointB) * 0.5f;
                var scrPoint = Camera.current.WorldToScreenPoint(matrix.MultiplyPoint(midPoint));

                if (GUI.Button(new Rect(scrPoint.x - 5.0f, Screen.height - scrPoint.y - 45.0f, 20.0f, 20.0f), "+") == true)
                {
                    Undo.RecordObject(Target, "Split Path");
                    Target.Points.Insert(i, midPoint); GUI.changed = true;
                }
            }
        }
        Handles.EndGUI();
    }