Beispiel #1
0
    public void RebuildMatrix()
    {
        var position = transform.TransformPoint(Center);
        var rotation = transform.rotation;
        var scale    = transform.lossyScale;

        scale.x = scale.y = scale.z = Mathf.Max(Mathf.Max(scale.x, scale.y), scale.z);

        VA_Helper.MatrixTrs(position, rotation, scale, ref cachedMatrix);
        //return VA_Helper.TranslationMatrix(position) * VA_Helper.RotationMatrix(rotation) * VA_Helper.ScalingMatrix(scale);
    }
Beispiel #2
0
    public void RebuildMatrix()
    {
        var position = transform.TransformPoint(Center);
        var rotation = transform.rotation;
        var scale    = transform.lossyScale;

        switch (Direction)
        {
        case 0: rotation *= RotationX; break;

        case 1: rotation *= RotationY; break;

        case 2: rotation *= RotationZ; break;
        }

        scale.x = scale.y = scale.z = Mathf.Max(scale.x, scale.z);

        VA_Helper.MatrixTrs(position, rotation, scale, ref cachedMatrix);
        //matrix = VA_Helper.TranslationMatrix(position) * VA_Helper.RotationMatrix(rotation) * matrix * VA_Helper.ScalingMatrix(scale);
    }