void PlayerObjectFinder_TargetChanged(Utils.TargetChangeEventData <PlayerController> obj) { if (obj.NewTarget != null) { var cargo = obj.NewTarget.GetCargo(); state.OnNewCargo(cargo); } }
private void HandleFinder_TargetChanged(Utils.TargetChangeEventData <Handle> ev) { HandleIndicator.gameObject.SetActive(ev.NewTarget != null); }