public OperationPending(Utils.Schedule.Task Task)
     : base()
 {
     InitializeComponent();
     this.Task = Task;
     Init();
 }
 public OperationPending(Utils.Schedule.Task Task)
     : base()
 {
     InitializeComponent();
     this.Task = Task;
     Init();
 }
 public RestoreGameFiles(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.Task = Task;
     Check();
     SetCloseable(false);
 }
 public RestoreGameFiles(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.Task = Task;
     Check();
     SetCloseable(false);
 }
 public OperationPending(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.LangKey = langKey;
     this.Task    = Task;
     Init();
 }
 public OperationPending(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.LangKey = langKey;
     this.Task = Task;
     Init();
 }
Beispiel #7
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 public SpecifySteamPath(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.Task           = Task;
     this.SteamPath.Text = Configurations.Configuration.GetPath("Steam");
     Check();
     SetCloseable(false);
 }
Beispiel #8
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 public SpecifyGamePath(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.Task          = Task;
     this.GamePath.Text = ((ModAPI.Data.Game)Task.Parameters[0]).GamePath;
     Check();
     SetCloseable(false);
 }
 public SpecifySteamPath(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.Task = Task;
     this.SteamPath.Text = Configurations.Configuration.GetPath("Steam");
     Check();
     SetCloseable(false);
 }
 public SpecifyGamePath(string langKey, Utils.Schedule.Task Task)
     : base(langKey)
 {
     InitializeComponent();
     this.Task = Task;
     this.GamePath.Text = ((ModAPI.Data.Game)Task.Parameters[0]).GamePath;
     Check();
     SetCloseable(false);
 }