void CalculateEnginePower(Vector3 relativeVelocity)
    {
        if (throttle == 0)
        {
            currentEnginePower -= Time.deltaTime * 1000;
        }
        else if (Utilitys.HaveTheSameSign(relativeVelocity.z, throttle))
        {
            float normPower = (currentEnginePower / engineForceValues[engineForceValues.Length - 1]) * 2;
            currentEnginePower += Time.deltaTime * 200 * Utilitys.EvaluateNormPower(normPower);
        }
        else
        {
            currentEnginePower -= Time.deltaTime * 300;
        }

        if (currentGear == 0)
        {
            currentEnginePower = Mathf.Clamp(currentEnginePower, 0, engineForceValues[0]);
        }
        else
        {
            currentEnginePower = Mathf.Clamp(currentEnginePower, engineForceValues[currentGear - 1], engineForceValues[currentGear]);
        }
    }