// Leave game queue public IEnumerator cancel(Action <Exception> cb) { if (handshakeCompletedCb == null) { cb(new Exception("Could not cancel, not inside queue")); yield break; } if (currentGameId != null) { cb(new Exception("Could not cancel, already handshaking")); yield break; } if (game.tCurrentGame != null) { cb(new Exception("Could not cancel, already inside a game")); yield break; } JObject arguments = new JObject(); UsercommandStatus status = this.command("cancel", arguments); while (!status.done) { yield return(null); } if (status.error == null) { handshakeCompletedCb = null; } cb(status.error); }
// Enter game queue and wait for handshake sequence public IEnumerator queue(string type, int deckId, Action <Exception> cb) { // Make sure we are clean before entering queue again. // We want to hard fail here so that bugs can be fixed. if (handshakeCompletedCb != null) { logger.error("Already in the queue"); yield break; } // Any current game setup game.CleanupCurrentGame(); currentGameId = null; // Continue with queuing handshakeCompletedCb = cb; JObject arguments = new JObject(); arguments.Add("type", new JValue(type)); arguments.Add("deckId", new JValue(deckId)); UsercommandStatus status = this.command("queue", arguments); while (!status.done) { yield return(null); } if (status.error != null) { finalCallback(status.error); } }
// public IEnumerator useRecoveryItem(Action <Exception, JToken> cb) { JObject arguments = new JObject(); UsercommandStatus status = this.command("useRecoveryItem", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator isAssociated(Action <Exception, JToken> cb) { JObject arguments = new JObject(); UsercommandStatus status = this.command("isAssociated", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator startDeviceMigration(Action <Exception, JToken> cb) { JObject arguments = new JObject(); UsercommandStatus status = this.command("startDeviceMigration", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator releasePhysicalCard(Action <Exception> cb) { JObject arguments = new JObject(); UsercommandStatus status = this.command("releasePhysicalCard", arguments); while (!status.done) { yield return(null); } cb(status.error); }
// public IEnumerator setMain(Action <Exception> cb) { JObject arguments = new JObject(); UsercommandStatus status = this.command("setMain", arguments); while (!status.done) { yield return(null); } cb(status.error); }
// public IEnumerator getEvent(string eventType, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("eventType", new JValue(eventType)); UsercommandStatus status = this.command("getEvent", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator setFreeword(string freeword, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("freeword", new JValue(Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(freeword)))); UsercommandStatus status = this.command("setFreeword", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator changeDeckMain(int deckId, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("deckId", new JValue(deckId)); UsercommandStatus status = this.command("changeDeckMain", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator getMatch(string color, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("color", new JValue(color)); UsercommandStatus status = this.command("getMatch", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
public IEnumerator endTurn(string gameId, Action <Exception> cb) { JObject arguments = new JObject(); arguments.Add("gameId", new JValue(gameId)); UsercommandStatus status = this.command("endTurn", arguments); while (!status.done) { yield return(null); } cb(status.error); }
// public IEnumerator Revenge(Action <Exception> cb) { JObject arguments = new JObject(); arguments.Add("gameId", tCurrentGame["gameId"]); UsercommandStatus status = this.command("revenge", arguments); while (!status.done) { yield return(null); } cb(status.error); }
// public IEnumerator registerSerial(string[] serialCodeArray, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add(new JProperty("serialArray", serialCodeArray)); UsercommandStatus status = this.command("registerSerial", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
public IEnumerator FixCpuUserRecords(Action <Exception> cb) { JObject arguments = new JObject(); arguments.Add("userId", new JValue(GameSettings.UserId)); UsercommandStatus status = this.command("fixCpuUserRecords", arguments); while (!status.done) { yield return(null); } cb(status.error); }
// public IEnumerator doGasha(string gashaId, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("gashaId", new JValue(gashaId)); UsercommandStatus status = this.command("doGasha", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator releaseSerial(string serialCode, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("serial", new JValue(serialCode)); UsercommandStatus status = this.command("releaseSerial", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator setInitialSetting(string color, string emblemId, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("color", new JValue(color)); arguments.Add("emblemId", new JValue(emblemId)); UsercommandStatus status = this.command("setInitialSetting", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator Start(List <string> burnCards, Action <Exception> cb) { JObject arguments = new JObject(); arguments.Add("gameId", tCurrentGame["gameId"]); arguments.Add("burnCards", new JArray(burnCards)); UsercommandStatus status = this.command("start", arguments); while (!status.done) { yield return(null); } cb(status.error); }
// public IEnumerator changeDeckName(int deckId, string deckName, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("deckId", new JValue(deckId)); arguments.Add("deckName", new JValue(Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(deckName)))); UsercommandStatus status = this.command("changeDeckName", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator validateMatch(int deckId, string matchId, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("deckId", new JValue(deckId)); arguments.Add("matchId", new JValue(matchId)); UsercommandStatus status = this.command("validateMatch", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator AnswerQuestion(JToken questionAnswer, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("gameId", tCurrentGame["gameId"]); arguments.Add("questionAnswers", questionAnswer); UsercommandStatus status = this.command("answerQuestion", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator TapIcon(string instanceId, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("gameId", tCurrentGame["gameId"]); arguments.Add("instanceId", new JValue(instanceId)); UsercommandStatus status = this.command("tapIcon", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator changeDeckCard(int deckId, string[] cardIdArray, string deckType, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("deckId", new JValue(deckId)); arguments.Add(new JProperty("cardIdArray", cardIdArray)); arguments.Add("deckType", new JValue(deckType)); UsercommandStatus status = this.command("changeDeckCard", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator AttackEnemy(string boardAttackerId, string boardReceiverId, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("gameId", tCurrentGame["gameId"]); arguments.Add("boardAttackerId", new JValue(boardAttackerId)); arguments.Add("boardReceiverId", new JValue(boardReceiverId)); UsercommandStatus status = this.command("attackEnemy", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator checkVersion(Action <Exception, JToken> cb) { JObject arguments = new JObject(); var os = Application.platform == RuntimePlatform.Android ? "Android" : "iOS"; arguments.Add("os", new JValue(os)); arguments.Add("version", new JValue(BundleVersion.Get())); UsercommandStatus status = this.command("checkVersion", arguments); while (!status.done) { yield return(null); } cb(status.error, status.result); }
// public IEnumerator registerGuest(Action <Exception> cb) { JObject arguments = new JObject(); UsercommandStatus status = this.command("registerGuest", arguments); while (!status.done) { yield return(null); } if (status.error == null) { GameSettings.UserId = (string)status.result["userId"]; } cb(status.error); }
// public IEnumerator registerKantanId(Action <Exception> cb) { JObject arguments = new JObject(); arguments.Add("os", new JValue(GameSettings.ClientOS)); UsercommandStatus status = this.command("registerKantanId", arguments); while (!status.done) { yield return(null); } if (status.error == null) { GameSettings.UserId = (string)status.result["userId"]; } cb(status.error); }
// public IEnumerator endDeviceMigration(string code, Action <Exception, JToken> cb) { JObject arguments = new JObject(); arguments.Add("code", new JValue(code)); UsercommandStatus status = this.command("endDeviceMigration", arguments); while (!status.done) { yield return(null); } if (status.error == null) { GameSettings.IsMigrated = 1; GameSettings.UserId = null; } cb(status.error, status.result); }
public IEnumerator queue(int userDeckId, string cpuId, Action <Exception> cb) { logger.debug("userDeckId " + userDeckId); logger.debug("cpuId " + cpuId); game.CleanupCurrentGame(); currentGameId = null; cbTemp = cb; JObject arguments = new JObject(); arguments.Add("userDeckId", new JValue(userDeckId)); arguments.Add("cpuId", new JValue(cpuId)); UsercommandStatus status = this.command("queue", arguments); while (!status.done) { yield return(null); } }