Beispiel #1
0
    void Update()
    {
        /*if (Input.GetKeyDown (KeyCode.I))
         * {
         *      /active = !active;
         *
         *      if (!active)
         *      {
         *              player.GetComponent<RigidbodyFirstPersonController> ().enabled = true;
         *      }
         *      else
         *      {
         *              player.GetComponent<RigidbodyFirstPersonController> ().enabled = false;
         *              Cursor.lockState = CursorLockMode.None;
         *              Cursor.visible = true;
         *      }
         *      GetComponent<Canvas>().enabled = active;
         *
         * }*/

        if (Input.GetKeyDown(KeyCode.A))
        {
            if (slot [0] != 0)
            {
                UtilObj1();

                ui.CreateWall();
            }
        }
        if (Input.GetKeyDown(KeyCode.E))
        {
            if (slot [1] != 0)
            {
                UtilObj2();

                ui.speedBonus();
            }
        }
        if (Input.GetKeyDown(KeyCode.R))
        {
            if (slot [2] != 0)
            {
                UtilObj3();
            }
        }
    }