Beispiel #1
0
 public void SetTowerRecoilReduction()
 {
     recoilReduction = upgrademenu.GetplayerRecoilReduction();
 }
Beispiel #2
0
    private void GetCost()
    {
        switch (buttonIndex)
        {
        case 1:
            cost = skillCost.CostOfplayerFireRate(upMenu.GetplayerFireRate());
            break;

        case 2:
            cost = skillCost.CostOfplayerDamage(upMenu.GetplayerDamage());
            break;

        case 3:
            cost = skillCost.CostOfplayerMultishot(upMenu.GetplayerMultishot());
            break;

        case 4:
            cost = skillCost.CostOfplayerRecoilReduction(upMenu.GetplayerRecoilReduction());
            break;

        case 5:
            cost = skillCost.CostOfbaseSquadSize(upMenu.GetbaseSquadSize());
            break;

        case 6:
            cost = skillCost.CostOfbaseFireRate(upMenu.GetbaseFireRate());
            break;

        case 7:
            cost = skillCost.CostOfbaseDamage(upMenu.GetbaseDamage());
            break;

        case 8:
            cost = skillCost.CostOfbaseDrones(upMenu.GetbaseDrones());
            break;

        case 9:
            cost = skillCost.CostOfbaseWires(upMenu.GetbaseWires());
            break;

        case 10:
            cost = skillCost.CostOfbaseAirStrike(upMenu.GetbaseAirStrike());
            break;

        case 11:
            cost = skillCost.CostOfbaseNapalm(upMenu.GetbaseNapalm());
            break;

        case 12:
            cost = skillCost.CostOfammoCritical(upMenu.GetammoCritical());
            break;

        case 13:
            cost = skillCost.CostOfammoExpl(upMenu.GetammoExplosive());
            break;

        case 14:
            cost = skillCost.CostOfammoInc(upMenu.GetammoIncendiary());
            break;
        }
    }