Beispiel #1
0
 public void PurchError(UnityEngine.Purchasing.Product Product, UnityEngine.Purchasing.PurchaseFailureReason PurchasingUnavailable)
 {
     Debug.LogWarning(PurchasingUnavailable.ToString());
     if (PurchasingUnavailable.ToString().Equals("DuplicateTransaction"))
     {
         RidAdsDoIt();
     }
 }
Beispiel #2
0
 public void BuyFailedSuperShip(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason failureReason)
 {
     Debug.Log("PURCHASE FAILED");
 }
Beispiel #3
0
 public void PurchaseFailed(UnityEngine.Purchasing.Product product,
                            UnityEngine.Purchasing.PurchaseFailureReason failure)
 {
     Debug.Log("Purchase Failed");
 }
 private void FailedPurchase(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason failureReason)
 {
     ErrorBuy.SetActive(true);
 }
Beispiel #5
0
 public void OnFailPurchase(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason reason)
 {
 }
Beispiel #6
0
 public void DonateFailed(UnityEngine.Purchasing.Product product, UnityEngine.Purchasing.PurchaseFailureReason failureReason)
 {
     Debug.Log("PURCHASE FAILED");
 }