Beispiel #1
0
        static int _m_GetPath(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);



                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector2[] _points = (UnityEngine.Vector2[])translator.GetObject(L, 3, typeof(UnityEngine.Vector2[]));

                    var gen_ret = gen_to_be_invoked.GetPath(_index, _points);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetPath(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.CompositeCollider2D gen_to_be_invoked = (UnityEngine.CompositeCollider2D)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Vector2[]>(L, 3))
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector2[] _points = (UnityEngine.Vector2[])translator.GetObject(L, 3, typeof(UnityEngine.Vector2[]));

                    var gen_ret = gen_to_be_invoked.GetPath(_index, _points);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector2> >(L, 3))
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    System.Collections.Generic.List <UnityEngine.Vector2> _points = (System.Collections.Generic.List <UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector2>));

                    var gen_ret = gen_to_be_invoked.GetPath(_index, _points);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CompositeCollider2D.GetPath!"));
        }