Beispiel #1
0
    private void zyankenEffect03()
    {
        resetZyankenButton();
        judgeZyanken();
        ZyankenUnityChanImageControler.resetZyankenImage();
        switch (winstate)
        {
        case WinState.win:
            UnityChanChangeMotion.changeMotion03_on();
            // UnityChanVoicePlayer.voicePlay16();
            unitychanVoice.voicePlay16();
            break;

        case WinState.lose:
            UnityChanChangeMotion.changeMotion04_on();
            // UnityChanVoicePlayer.voicePlay14();
            unitychanVoice.voicePlay14();
            break;

        case WinState.draw:
            // UnityChanVoicePlayer.voicePlay15();
            unitychanVoice.voicePlay15();
            break;
        }
        Invoke("backIdleMotion", 2.5f);
    }
 private void readyStart01()
 {
     UnityChanChangeMotion.changeMotion02_off();
     CountText.enableText();
     CountText.count_text = "3";                 //スリー
     unityChanVoice.voicePlay05();
 }
Beispiel #3
0
    public void buttonPush()
    {
        Debug.Log("Start Button Push !!");
        removeStartButton();
        startText.removeStartText();
        UnityChanChangeMotion unitychan_change_motion = GameObject.GetComponent <UnityChanChangeMotion>();

        unitychan_change_motion.changeMotion01();
        // UnityChanVoicePlayer.voicePlay01();             //私と一緒にゲームしよう
        refObj = GameObject.Find("unitychan");
        UnityChanVoicePlayer unitychanVoice = refObj.GetComponent <UnityChanVoicePlayer>();

        unitychanVoice.voicePlay01();
        //SceneManager.LoadScene("Zyanken", LoadSceneMode.Additive);


        //Destroy(start_button);
    }
Beispiel #4
0
 private void backIdleMotion()
 {
     UnityChanChangeMotion.changeMotion03_off();
     UnityChanChangeMotion.changeMotion04_off();
 }
 private void readyStart()
 {
     Debug.Log("ready");
     UnityChanChangeMotion.changeMotion02_on();
     unityChanVoice.voicePlay03();
 }