private void zyankenEffect03() { resetZyankenButton(); judgeZyanken(); ZyankenUnityChanImageControler.resetZyankenImage(); switch (winstate) { case WinState.win: UnityChanChangeMotion.changeMotion03_on(); // UnityChanVoicePlayer.voicePlay16(); unitychanVoice.voicePlay16(); break; case WinState.lose: UnityChanChangeMotion.changeMotion04_on(); // UnityChanVoicePlayer.voicePlay14(); unitychanVoice.voicePlay14(); break; case WinState.draw: // UnityChanVoicePlayer.voicePlay15(); unitychanVoice.voicePlay15(); break; } Invoke("backIdleMotion", 2.5f); }
private void readyStart01() { UnityChanChangeMotion.changeMotion02_off(); CountText.enableText(); CountText.count_text = "3"; //スリー unityChanVoice.voicePlay05(); }
public void buttonPush() { Debug.Log("Start Button Push !!"); removeStartButton(); startText.removeStartText(); UnityChanChangeMotion unitychan_change_motion = GameObject.GetComponent <UnityChanChangeMotion>(); unitychan_change_motion.changeMotion01(); // UnityChanVoicePlayer.voicePlay01(); //私と一緒にゲームしよう refObj = GameObject.Find("unitychan"); UnityChanVoicePlayer unitychanVoice = refObj.GetComponent <UnityChanVoicePlayer>(); unitychanVoice.voicePlay01(); //SceneManager.LoadScene("Zyanken", LoadSceneMode.Additive); //Destroy(start_button); }
private void backIdleMotion() { UnityChanChangeMotion.changeMotion03_off(); UnityChanChangeMotion.changeMotion04_off(); }
private void readyStart() { Debug.Log("ready"); UnityChanChangeMotion.changeMotion02_on(); unityChanVoice.voicePlay03(); }