// Start is called before the first frame update
    void Start()
    {
        //Text tempText = Text.FindObjectOfType<Text>();
        //placar = tempText && tempText.CompareTag("Placar") ? tempText : null;
        points = 0;
#if UNITY_ADS
        UnityAdControle.InitAds();
#endif
        proxTilePos = pontoInicial;
        proxTileRot = Quaternion.identity;

        for (int i = 0; i < numSpawnIni; i++)
        {
            SpawnProxTile(i >= numTilesSemOBS);
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     UnityAdControle.InitAds();
 }