// Start is called before the first frame update void Start() { //Text tempText = Text.FindObjectOfType<Text>(); //placar = tempText && tempText.CompareTag("Placar") ? tempText : null; points = 0; #if UNITY_ADS UnityAdControle.InitAds(); #endif proxTilePos = pontoInicial; proxTileRot = Quaternion.identity; for (int i = 0; i < numSpawnIni; i++) { SpawnProxTile(i >= numTilesSemOBS); } }
// Start is called before the first frame update void Start() { UnityAdControle.InitAds(); }