Beispiel #1
0
    public void OnPointerEnter(PointerEventData eventData)
    {
        byte _unitID = Game.Instance.GetUnitIDInArmy(_slotID, out bool error);

        if (error == false)
        {
            _infoWindow.SetActive(true);
            _infoText.text = UnitsData.GetUnit(_unitID).ToString();
        }
    }
Beispiel #2
0
 private void UpdateUI(int slotID, byte unitID)
 {
     _troopSprite[slotID].sprite = Resources.Load <Sprite>(UnitsData.GetUnit(unitID).Sprite);
     _troopCount[slotID].text    = _troops[slotID].Count.ToString();
 }