Beispiel #1
0
    public void SetModel(UnitType unitType)
    {
        _unitType  = unitType;
        _name.text = _unitType.GetName();
        if (_unitType.IsHero())
        {
            _name.text += " (hero)";
        }
        _defense.text    = _unitType.GetDefense().ToString();
        _shield.text     = _unitType.GetShield().ToString();
        _armor.text      = _unitType.GetArmor().ToString();
        _health.text     = _unitType.GetHitPoints().ToString();
        _flavorText.text = _unitType.GetFlavorText();
        List <Attack> attacks   = _unitType.GetAllAttacks();
        List <Spell>  spells    = _unitType.GetSpells();
        List <Spell>  abilities = _unitType.GetSpellLikeAbilities();

        int    currentIndex = 0;
        string currentLabel = "";

        if (attacks.Count == 1)
        {
            currentLabel = "Attack:";
            DisplayAttack(currentIndex, currentLabel, attacks[0]);
            // attacks take 2 lines to display
            currentIndex += 2;
        }
        else if (attacks.Count > 1)
        {
            currentLabel = "Attacks:";
            int maxLinesAllowed = Mathf.Min(_labels.Length - currentIndex, attacks.Count);
            for (int i = 0; i < maxLinesAllowed; i++)
            {
                DisplayAttack(currentIndex, currentLabel, attacks[i]);
                currentIndex += 2;
                currentLabel  = "";
            }
        }

        if (currentIndex < _labels.Length)
        {
            if (spells.Count == 1)
            {
                currentLabel = "Spell:";
                DisplaySpell(currentIndex, currentLabel, spells[0]);
                currentIndex++;
            }
            else if (spells.Count > 1)
            {
                currentLabel = "Spells:";
                int maxLinesAllowed = Mathf.Min(_labels.Length - currentIndex, spells.Count);
                for (int i = 0; i < maxLinesAllowed; i++)
                {
                    DisplaySpell(currentIndex, currentLabel, spells[i]);
                    currentIndex++;
                    currentLabel = "";
                }
            }
        }

        if (currentIndex < _labels.Length)
        {
            if (abilities.Count == 1)
            {
                currentLabel = "Ability:";
                DisplaySpell(currentIndex, currentLabel, abilities[0]);
                currentIndex++;
            }
            else if (abilities.Count > 1)
            {
                currentLabel = "Abilities:";
                int maxLinesAllowed = Mathf.Min(_labels.Length - currentIndex, abilities.Count);
                for (int i = 0; i < maxLinesAllowed; i++)
                {
                    DisplaySpell(currentIndex, currentLabel, abilities[i]);
                    currentIndex++;
                    currentLabel = "";
                }
            }
        }

        for (int i = currentIndex; i < _labels.Length; i++)
        {
            DisplayEmpty(i);
        }
    }