Beispiel #1
0
 public void SetPlayerStats()
 {
     UnitStats = new Dictionary <StatType, float>();
     UnitType  = PlayerUnitData.PlayerUnitClass;
     if (UnitType != null && UnitType.ClassStatSettings.Length > 0)
     {
         UnitType.GenerateStats(this);
     }
     CurrentHP      = new CombatStat(StatType.HEALTH, this);
     CurrentStamina = new CombatStat(StatType.STAMINA, this);
 }