Beispiel #1
0
        private void createSandworm()
        {
            int i = 0;

            foreach (UnitSandwormData s in GlobalSettings.Wrapper.Sandworms)
            {
                i++;
                Position     p = getPosition(i);
                UnitSandworm u = new UnitSandworm(new ObjectID(Simulation.SimulationPlayer.Id, Simulation.SimulationPlayer.GenerateObjectID()), s, p, _sim.Map, _sim, s.Speed);
                InfoLog.WriteInfo(u.ObjectID.ToString() + " for sandworm", EPrefix.GObj);
                _sim.Sandworms.Add(u.ObjectID.ObjectId, u);
            }
            //Sandworms.Add(new UnitSandworm(new ObjectID(GlobalSettings.Wrapper.Sandworms[0].TypeID
            //_gameLogic.createUnit(GlobalSettings.Wrapper.Sandworms[0].TypeID, _gameLogic.CurrentPlayer.GenerateObjectID());
        }
Beispiel #2
0
        protected override void onMessageCreate(CreateUnitMessage cum)
        {
            InfoLog.WriteInfo("MessageCreate", EPrefix.Test);
            int              cost = 0;
            Player           p    = players[cum.IdPlayer];
            BoardObjectClass boc  = cum.UnitKind;
            Unit             u    = null;
            ObjectID         id   = new ObjectID(cum.IdPlayer, p.GenerateObjectID());

            InfoLog.WriteInfo(id.ToString() + " unit created: " + cum.Type, EPrefix.GObj);
            if (boc == BoardObjectClass.UnitTank)
            {
                if (players[cum.IdPlayer].Credits < (cost = GlobalSettings.Wrapper.tanksMap[cum.UnitType].Cost))
                {
                    return;
                }
                u = new UnitTank(id, GlobalSettings.Wrapper.tanksMap[cum.UnitType], cum.Position, this._map, this);
                players[cum.IdPlayer].Credits -= GlobalSettings.Wrapper.tanksMap[cum.UnitType].Cost;
            }
            else if (boc == BoardObjectClass.UnitTrooper)
            {
                if (players[cum.IdPlayer].Credits < (cost = GlobalSettings.Wrapper.troopersMap[cum.UnitType].Cost))
                {
                    return;
                }
                u = new UnitTrooper(id, GlobalSettings.Wrapper.troopersMap[cum.UnitType], cum.Position, this._map, this);
                players[cum.IdPlayer].Credits -= GlobalSettings.Wrapper.troopersMap[cum.UnitType].Cost;
            }
            else if (boc == BoardObjectClass.UnitHarvester)
            {
                if (players[cum.IdPlayer].Credits < (cost = GlobalSettings.Wrapper.harvestersMap[cum.UnitType].Cost))
                {
                    return;
                }
                u = new UnitHarvester(id, GlobalSettings.Wrapper.harvestersMap[cum.UnitType], cum.Position, this._map, this, GlobalSettings.Wrapper.harvestersMap[cum.UnitType].__Speed);
                ((UnitHarvester)u).SpiceUnload += new SpiceUnloadDelegate(SpiceUnload);
                players[cum.IdPlayer].Credits  -= GlobalSettings.Wrapper.harvestersMap[cum.UnitType].Cost;
            }
            else if (boc == BoardObjectClass.UnitMCV)
            {
                if (players[cum.IdPlayer].Credits < (cost = GlobalSettings.Wrapper.mcvsMap[cum.UnitType].Cost))
                {
                    return;
                }
                u = new UnitMCV(id, GlobalSettings.Wrapper.mcvsMap[cum.UnitType], cum.Position, this._map, this);
                players[cum.IdPlayer].Credits -= GlobalSettings.Wrapper.mcvsMap[cum.UnitType].Cost;
            }
            else if (boc == BoardObjectClass.UnitSandworm)
            {
                u = new UnitSandworm(id, GlobalSettings.Wrapper.sandwormsMap[cum.UnitType], cum.Position, this._map, this, GlobalSettings.Wrapper.sandwormsMap[cum.UnitType].__Speed);
                Sandworms[id.ObjectId] = (UnitSandworm)u;
                return;
                //} else if (boc == BoardObjectClass.UnitTank) {
                //    u = new UnitTank(id, GlobalSettings.Wrapper.tanksMap[cum.UnitType], cum.Position, this._map, this);
                //} else if (boc == BoardObjectClass.UnitTrooper) {
                //    u = new UnitTrooper(id, GlobalSettings.Wrapper.troopersMap[cum.UnitType], cum.Position, this._map, this);
            }
            OnCreditsUpdate(cum.IdPlayer, cost);
            p.AddUnit(u);
            ClearFogOfWar(u);

            OnUnitCompleted(u);
        }