Beispiel #1
0
	/// <summary>
	/// Show this UniWebView on screen.
	/// </summary>
	/// <description>
	/// Usually, it should be called when you get the LoadCompleteDelegate raised with a success flag true.
	/// The webview will not be visible until this method is called.
	/// </description>
	public void Show() {
		_lastScreenHeight = UniWebViewHelper.screenHeight;
        ResizeInternal();

		UniWebViewPlugin.Show(gameObject.name);
		#if UNITY_EDITOR
		_webViewId = UniWebViewPlugin.GetId(gameObject.name);
		_hidden = false;
		#endif
	}
Beispiel #2
0
    /// <summary>
    /// Show this UniWebView on screen.
    /// </summary>
    /// <description>
    /// Usually, it should be called when you get the LoadCompleteDelegate raised with a success flag true.
    /// The webview will not be visible until this method is called.
    /// </description>
    public void Show(bool fade = false, UniWebViewTransitionEdge direction = UniWebViewTransitionEdge.None, float duration = 0.4f, Action finishAction = null)
    {
        _lastScreenHeight = UniWebViewHelper.screenHeight;
        ResizeInternal();

        UniWebViewPlugin.Show(gameObject.name, fade, (int)direction, duration);
        _showTransitionAction = finishAction;

        if (toolBarShow)
        {
            ShowToolBar(true);
        }

        #if UNITY_EDITOR
        _webViewId = UniWebViewPlugin.GetId(gameObject.name);
        _hidden    = false;
        #endif
    }