// Use this for initialization void Start() { gSceneController my = gSceneController.GetInstance(); my.setBeseCode(this); myName = "UFO"; }
// Use this for initialization void Awake() { scene = gSceneController.GetInstance(); scene.setGameModel(this); myFactory = DiskFactory.GetInstance(); }
void Awake() { gscene = gSceneController.GetInstance(); gscene.setJudge(this); }